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Jeremy Thomas Fuller

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Jeremy Thomas Fuller last won the day on October 20

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  1. The World of Words Fall 2020 update is live! Take a trip back in time with the first “Classic” world! Available to subscribers of all levels, the new “War of Words” world brings back 39 of the boards from the 2011 game that started it all. These are played with the modern World of Words rules, but with one exception: in order to preserve the original gameplay experience, Metal tiles on War of Words boards are destructible. Try enabling Darkness and/or Nightmare Mode for an extra challenge! I've also added several new achievements to go along with this new world. Introducing the Avata
  2. I looked at it and it seems just fine. I also posted in the alpha thread on Facebook to tell me if there are any issues, and none are reported just yet. I'd say you're safe.
  3. OK that is interesting, actually, thanks for posting that. I think we may need to do some experimentation to figure out how to reproduce what happened with those games. Since you don't remember doing anything with them, but the game clearly shows that you resigned them, it's difficult for me to know what to look at.
  4. Unfortunately no. The code doesn't have a status string available for when you left a game and the others kept playing, since the original engine back in 2010 was never built for that. So basically it's a little confusing, but you shouldn't have received an actual "loss." Behind the scenes, each game only has ONE status flag for the whole game, which is one of: InProgress, Finished, TimedOut, and Resigned. Resigned can only be used for two player games when one player resigns, which ends the game. But in a 3- or 4-player game, when the game continues on, Status is equal to InProgress unti
  5. Right, that's a limitation of the user interface. It doesn't support a "declined" status. But your actual Loss counter in statistics should not have incremented. I can look at the code again if it did increment, but I'm pretty sure that has worked for quite a long time now. The fact that your user name is dim means that you either resigned it yourself, or someone did a Kick Idle Player on you. But Kick Idle only works when it's been your turn for 3 days, so you should have seen it.
  6. Are you kwbreezie? From the screenshots, it looks like you declined all those games. At the end of the game, you'll lose points for the tiles in your rack. But players who declined the game don't incur a loss at the end. That code would have been tested way back when it first came out in 2012.
  7. That's an interesting one, and I'm sorry that happened to you. If you post your username, I can remove those losses. Any response to this will need to be multi-facted. First, I'm curious: which board(s) were those games played on? We worked hard to eliminate cases of running all tiles out, by making Extra Turns non-reusable during a single run of turns. How did they manage to do it? Second, I'll add to my list to see if I can stop awarding a loss to players who never played a turn.
  8. Thanks for following up on those two. Sometimes it takes a few extra turns to get those achievements to actually fire off, for reasons unknown (it's usually pretty rare).
  9. Just FYI, Rain was changed in this release to no longer move with Wheel of Time, consistent with the other Moving Platforms.
  10. Feel free to report them in this thread, that way others can help duplicate the issues.
  11. Good to know, and thanks for corroborating. My guess is something I did to correct other bugs broke that achievement after it had already been tested. Unfortunately, I'm not slated to resume development on this until later in the fall/winter. I'll do my best to take a look at this type of thing right away, to clear as many outstanding bugs as I can at first before delving into the next world. Sorry about that!
  12. Because the exposed bit of water re-freezes every turn during Snowstorm. Remember, freezing takes effect before movement.
  13. Yeah, we tested this during beta. In fact I actually tested this very thing before I released it to beta, and approved it as working as intended.
  14. Thanks Reuben. That's actually a perfect explanation. Essentially we're counting all games where you reached at least 1000 points. There are no other conditions we're checking for.
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